DIGITAL PUPPET: BOB © SAM MAHER
A few years ago i decided to start converting some of my drawings into digital pieces for use in my own creative technology tests. 
Bob was a quick sketch, he has become the poster-boy for my research ever since. 
He is also one of a cast of 7 characters featured in a series in development ICONOCLASH.  

Digital Puppetry
Performance Animation 
Motion Capture
I don't often make videos in my kitchen but when I do...
I discovered this ridiculously fun way to speed up animating characters with Adobe Character Animation. 
BOB is an old favourite character I use to develop scenes, he's part of my 'Stereotype' collection; and within 60 minutes of dropping him in Photoshop, Digital Puppet BOB was talking back to me. 
We went to RAW Artists Canberra in November 2016 at Belconnen Arts Centre, BOB danced with some fine young ladies, was voiced by diverse audience members and manipulated by all ages.

Other Projects

FashFest Cinema
Cinema Trailer for the first FashFest
2013
Advertising, Fashion, Film
WINIFRED
Sam Maher offers you a sneak peak of an old story she's revisiting with illustrations... introducing 'Winifred'
2012
Drawing, Illustration, Writing
Canberra Guide Video
How does the the Canberra Guide app work? Here's how!
2013
Creative Direction, Storyboarding, Writing
Meet Ginny - Mixamo/Fuse Test 1
GINNY_SAM_MAHER_FUSE_MIXAMO_TEST_1 Quick test of this new Adobe Fuse (Preview) and the Mixamo collaboration (?), Fun and easy, I'm sure once I figure out how to add my own textures I'll be more excitable.
2016
Character Design, Digital Art, Visual Effects
Murine TVCs
3x15 sec spots for Murine
2013
Advertising, Film, Set Design
HERE select frames
A selection of frames from HERE a tappable story created using Tapestry
2013
Digital Art, Storyboarding, Writing
Vikings TVCs
One of a series of TVCs for the Vikings Group. Produced with Screencraft Media, commissioned by Zoo Advertising.
2013
Advertising, Creative Direction, Film
LOVE at Altenburg
My aim for this group show was to engage with my potential new audience, get some feedback at targeted events, and to test technology requirements and feasibility of interactive entertainment and illustration reaching mass adoption in locations compromised by poor connectivity.
2016
Illustration, interactive design, works on paper,
ICONOCLASH
ICONOCLASH is a series in development. The series consists of short-form animated content pieces, that will be assembled fit-for-purpose, for broadcast, narrowcast, social, online and mobile, digital out of home, augmented reality and interactive print applications.
2017
Character Design, Digital Art, Animation,
Weet-Bix TVC
30 sec spot for Sanitarium Weet-Bix
2013
Advertising, Branding, Film
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